Adobe Flash CS4 Bootcamp
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Adobe Flash CS4 Bootcamp

Adobe Flash CS4 Bootcamp July 26, 10 - July 30, 10

$1,489.00Price:
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Adobe Flash CS4 Bootcamp
5 days / 10:00 AM - 5:00 PM EST
(Eastern Standard Time)


Instructor-Led Online Learning
with Greg Smith

Create rich content for the Web— combining sound, video, art and animations —using Flash CS4.

Learn to make object-based animations, without using the timeline. Add and synchronize sounds and music. Import and control video.

You'll follow up Flash fundamentals with three days learning to make your Flash projects interactive using ActionScript.

Goals
Engage your viewers with good design and plenty of interactivity.

Audience
You’ll learn with designers and developers who are eager to learn Flash.

Prerequisites
Good Windows or Mac OS X skills as well as successful, frequent use of one or two software programs.

If you like intensive learning and logical thinking, this is the class for you.

Outline
Drawing and Color in Flash
- Draw using four tools
- Modify Lines,Shapes, Strokes and Fills
- Use Merge and Object Drawing Models
- Group Objects
- Create Gradients
- Modify Paths

Animating in Flash
- Create object-based animations
- Modify the path of an animations using Bezier handles
- Use and create motion presets
- Use the bones tool to create linked animation effects
- Add Frames and Key Frames to the Timeline
- Control five keyframe parameters, using the motion editor.
- Refine easing control with graphical displays
- Create Frame-by-Frame Animation with Key Frames
- Select the right Frame Rate
- Use Onion Skinning
- Test Your Movies

Shape Tweening
- Use Shape Hints
- Create Multiple Shape Tweens
- Add a Layer and Modify its Properties

Creating Symbols and Instances
- Name your Symbol
- Create Graphic Symbols
- Create Symbol Instances
- Edit Symbols and Symbol Instances
- Use Color Styles
- Animate Graphic Symbols

Motion Tweening and Timeline Effects
- Make a Basic Motion Tween
- Use Tweening Effects
- Edit Multiple Frames
- Use a Motion Guide
- Use the Custom Ease Controls
- Animate Text
- Use Timeline Effect Assistants
- Animate with Filters

Assessing the Benefits of Bitmaps
- Import and Compress a Bitmap
- Import Bitmap Sequences
- Convert Bitmaps to Vectors
- Use Animated Masks
- Animate Bitmaps

Buttons
- Create Rollover Buttons
- Duplicate and Align Buttons
- Add Sound to Buttons
- Create Invisible Buttons

Movie Clips
- Create a Movie Clip
- Use Animated Graphic Symbols instead of Movie Clip Symbols
- Create an Animated Rollover Button
- Put an Animated Rollover Button into Action

ActionScript Basics
- Define the Actions Panel and ActionScript 3.0 Elements
- Control the Timeline and Movie Clips
- Use Conditional Statements
- Define the URLRequest Class?
- Use the navigateToURL Function
- Create a Pop-Up Menu Using Frame Labels
- Insert addChild?
- Load a Movie Using the Loader Class

Working with Text
- Define Text Field Types
- Create, Modify, and Format Text
- Work with Static Text and Device Fonts
- Use Small Type and Aliased Text
- Load Text into Dynamic Text Fields
- Work with Dynamic Text and HTML
- Work with Input Text

Sound
- Import and Compress Sounds
- Create Background Sound with Sound Effects
- Modify Sound Settings
- Add Sounds Using ActionScript 3.0
- Control Sound with On/Off Buttons
- Set Compression for Narration
- Synchronize Sound to Narration Cues
- Control Animation and Sound with Stop and Play Buttons

Importing Video into Flash
- Define the On2 VP6 and Sorenson Spark Video Compression
- Use the Flash Professional Video Features and Flash Video (FLV)
- Control Video with Stop and Play Actions
- Control Video by Targeting Frame Labels
- Edit Video
- Use the Flash Video Encoder

Integration
- Import Vector Files
- Import Fireworks Content
- Integrate with Dreamweaver
- Import Illustrator and Photoshop Content
- Create Accessible Content

Introduction to ActionScript 3.0

Moving beyond Script Assist

Communicating to MovieClips, Variables, and People
- -Communicate to MovieClips
- Modify MovieClips properties
- Name and use variables
- Set variable data types
- Use trace statements
- Use comments

Using and Writing Functions
- Use functions
- Write custom functions
- Make a function modular
- Make a function return a value

Responding to Events
- Name event types
- Use a listener to catch an event
- Write event handlers
- Respond to mouse events
- Respond to keyboard events
- Create a link to a website
- Use enterframe to create animation
- Use the timer event to control animation

Understanding Classes
- Name and define classes
- Write a custom class
- Extend an existing class
- Use methods
- Distinguish Public vs. private properties and methods
- Bring a class object to the timeline
- Define a document class
- Setup a classpath
- Create useful classes
- Decision-Making and Repetition

Define a conditional statement
- Write a conditional statement
- Define conditional operators
- Use conditional operators
- Set up alternate conditions
- Write compound conditions
- Use a loop to generate instances of a class
- Place loop-created instances

Using Math...and Loving It!
- Use basic math operators
- Generate random numbers
- Use different techniques to round numbers

Using Text and Arrays
- Create a text field
- Style a text field
- Capture data from a text field
- Load external text
- Scroll a text field
- Define arrays
- Use text and arrays to create a game
Creating a Memory Game with What You Already Know
- Storyboard your application Effectively
- Write a memory card class
- Write a memory game class
- Add graphics to cards
- Place cards
- Delete matches
- Reset cards
- Handle incorrect matches
- Determine a win
- Add additional cards
- Randomize cards

Using Advanced Graphic and Animation Tools
- Draw with code
- Create a color change
- Generate random color changes
- Animate a color change
- Use filters
- Modify filter properties
- Animate filters

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